Monday, September 17, 2018

The Alex Jones Speech about Transhumanism, compared to The Book of The New Sun.

Alex Jones originally made this speech on February 1st, 2017 on The Joe Rogan Experience #911. It is perhaps his best improvised speech he has ever done. A lot what he says I agree with. I have faithfully transcribed his speech for others to read. In addition, I have added footnotes, explaining the significance of Jones's claims. What he says relates to the theories of Nick Land and a science-fiction book called The Book of The New Sun. If more people understood what is really happening, there would be less tension between the political left and right. 



This is really big. 

Let me give you my best deep research approximation.

Here is what the elite believe… And let me be very clear without going out of context. 

I only go with what I can prove. And people can’t even handle that. We are fighting a pedophile conspiracy,¹ but beyond that, it is a vampire conspiracy,² in that they are inter-dimensionally sucking the essence of our youth and they believe they are possessed by an off-world entity.³ 

I studied the elite and I also communicated with a lot of the top people. And if you want to know, I will actually break down the best knowledge right now what’s happening on the planet. 

The elite are all about transcendence and living forever and the secrets of the universe and they want to know all of this. Some are good, some are bad, some are a mix. But the good ones don’t ever want to organize, the bad one’s don’t want to organize because they lust after power. Powerful consciousnesses don’t want to dominate other people, they want to empower them so they don’t tend to get together until things are really late in the game. Then they [people] come together, then evil is always defeated because good is so much stronger!

And we are on this planet, and Einstein’s psychics showed it, Max Planck’s psychics showed it, all of them, [they showed] that there are at least twelve dimensions.And now that’s where all the top scientists and billionaires are coming out and saying “It’s a false hologram! It is artificial!” The computers are scanning it and finding tension points where it’s artificially projected and gravity is bleeding in to this universe. That’s what they call “dark matter.”

So we are like a thought or a dream thats a wisp in some computer program, some god’s mind, whatever.They are proving it all.¹⁰ It’s all coming out. 

Now, there is this sub transmission zone below the third dimension¹¹ that is just turned over to the most horrible things that what it resonates to and it’s trying to get up into the third dimension that is just a basic level consciousness to launch into the next levels. And our species are already way up in the fifth or sixth dimension consciously from our best people. But there is this big war trying to basically destroy humanity because humanity has free will and there is a decision to which level we want to go to.¹² So we have free will, but evil is allowed to come in and contend, not just good. 

And the elites themselves believe they are racing while using human technology to try and take our best minds and build some type of breakaway civilization where they are going to merge with machines, transcend, and breakaway from the failed species that is man,¹³ which is kind of like a false transmission because they are thinking what they are is ugly and bad projecting it on to themselves, instead of believing, “no, it’s a human test about building us up!” 

And so, Google was set up 18-19 years ago because they wanted to build a giant artificial system. And Google believes the first artificial intelligence will be a super computer based on the neuron activities of the hive mind of humanity with billions of people wired into with the internet of things,¹⁴ and so all of our thoughts go into it and we are actually building a computer that has real neurons in real time that is also psychically connected to us that are organic creatures. So that they will have current prediction powers, future prediction powers, a true crystal ball.

But the big secret is, once you have a crystal ball and know the future, you can add stimuli beforehand and make decisions that control the future. And so then its the end of consciousness and free will for individuals as we know, and a true “2.0,” in a very bad way, hivemind consciousness with an AI jacked into everyone knowing our hopes and dreams delivering it to us, not in some Phillip K. Dick “wire head” system where we plug in and give up on consciousness because of unlimited pleasure, but because we were already wired in and absorbed before we knew it by giving over our consciousness to this system by our daily decisions that it was able to manipulate and control into a larger system. 

There is now a human counter-strike taking place to shut this off before it gets fully into place¹⁵ and to block these systems and to try to have an actual debate about where humanity goes and cut off the pedophiles and psychic vampires that are in control of this AI system before humanity is destroyed. 

Pedophiles, at whatever level, “the devil,” or whatever you want to call them, this inter-dimensional thing that gives them advance off-world technology, “the fallen one” that is not from this world, is giving them advance knowledge on how to construct these systems that might of been used before on other populations. 

That’s Satan!¹⁶

Satan becomes some thing that the stupid preacher tells you about who’s totally controlled, or something you read about in the news or TV. But this a inter-dimensional force that wants to influence us to build something that absorbs us and kills us rather than the divine free will we are given to build something much better than empowers the species, so the species is now making a decision about it’s entire future.¹⁷ 

From looking at all the data and researching, studying it, watching the enemy, that’s the big decision that humanity has now got before us. 

You get some place finally in deep research where it’s every culture already has said, what everybody already knew,¹⁸ what they are telling you in movies like in Prometheus (2012), what the elite admit in The New York Times they believe in. 

Everything they are doing points towards this, and you read their own writings, they believe we are this ugly fallen species and that we are only to be killed. They are the rich billionaires who are better than us and they are going to merge with machines and become gods and go to the next level. The elite literally believe, inter-dimensionaly, they were given this information¹⁹ and then built it. Google admits (even in Wired in 2015), that they building an AI that will end human consciousness, free will, and take over and the next species will rise out of that. There is a centralized system of what they are building that isn’t naturally occurring. 

They are getting, not off-world, but inter-dimensional communications,²⁰ to then build this system that we see lowers our IQ, makes us live less. All the studies show stream time, all the computers lowering IQs, lowering fertility, lowering our health. 

The globalist admit a lot of this. It’s in a lot of their white papers, all their reports, etc. They believe they are going to become gods, the rest of us are profane.²¹

They get the technology they believe from another dimension! 

That’s what they believe! 

Studying what the establishment believes, none of them are atheist. They all believe they are getting inter-dimensional stuff. So if you go back to Galton, Wedgwood, Huxley, and Darwin, he had an hallucination and believed he was given all this stuff from demons. Darwin wrote this! They were all apart of a secret breeding program where the British though that they would have this superhuman if they bred these six families together to create all this. Galton, who was related to all these other guys, in the 1850s, he started having these ideas and he says, “there is a double helix!,” which is like the snakes for science and medicine. And he said, “we are gonna discover the keys and building blocks to life,” and he said it’s gonna be called “biometrics,” and will track everybody by reading their genetics (and this is what Hitler freaked out about and picked up). So the media and the liberals give you this one thing, On the Origin of Species, which is super heavy galactic stuff! And you go at look what these guys wrote, they were intermarrying and involved in wicked séances and channeling and all this weird ass crap. And they envisioned, “OK THERE IS A DOUBLE-HELIX, DND DISCOVERED. OK BIOMETRICS. OK WORLD GOVERNMENT. OK COMPUTER. OK ATOMIC WEAPONS. GIVE ME THE EQUATIONS!” And then they were all then going to other science convention meetings and were like, “WE BELIEVE THERE IS A PROGRAM WHERE YOU TAKE DIFFERENT MATTER TOGETHER AND ISOTOPES AND WILL CAUSE AN EXPLOSION.”²² They were given this!

Either humans are super advance and already had this knowledge from somewhere else, in our genetics. Or it was given off-world. But humans have all this data compacted and compressed ready like programs.²³

Now, there is this open rebellion against these criminals that hijacked our government. And so we overthrew the globalist and Obama. And now we are just overthrowing their whole system. There is this huge war going on. It’s beautiful. We are kicking their ass on every front.²⁴




Notes: 

1. The “pedophilia conspiracy” is related to Pizzagate. This also refers to the term “transgressive liberal elite,” which is  a depraved and decadent elite / upper class that cares only about originality, queer culture, and exploiting the middle / consumer class with art and politics. Pizzagate is a fringe part of the TLE because they want to legalize pedophilia. “Pedophilia” also means, “that which takes innocence away.” Also to note, NAMBLA stems from the TLE. 

2. Like the Inhumi in The Book of The Long Sun. Or in word use, metaphorically "sucking" our freedom. 

3. This is the Heirodule in The Book of The New Sun. A possible decadent alien class of some sort. They exist in Yesod, a dimension (or a few) above us. 

4. See “The History of Urth,” in The Book of The New Sun GURPS or “The First Empire” in Lexicon Urthus. The character Baldanders might be an elite trying to live forever. 

5. Father Inire. See The Shadow of The Torturer.

6. Give them an alternate, consumer reality. “Ethnonationalism” is being hijacked to promote this escapism and weakness. 

7. Three of these dimensions are called Yesod, Briah, and Abandon. The elites are from Yesod, we are existing in Briah, and something bad lives in Abaddon. Black holes teleport either to Yesod or Abaddon.

8. This is Jones prediction of what dark matter is. Or, a thing in Briah we cannot sense. 

9. The elites use “The Atrium of Time” or some Yesod technology (Book of Mirrors) that allows elites to control the past that also controls the future. It is happening right now even against our own will. Destiny is the ultimate truth.

10. Nick Land, Gene Wolfe, and Terence Mckenna might be the suspects. 

11. The third level might be our own level, Briah. Not sure if Abaddon might be the evil place. 

12. The Shakespearian drama within the elite Typhon family (a million years in the future) created the drama of all humanity, past, present, and in the decaying future. His son who was blind caused others to be blind by throwing a black hole in the sun. (It might be true that black holes lead to other dimensions as well).  

13. Nick Land’s Skynet, something like in the Terminator movies. 

14. Deleuze and Guattari’s A Thousand Plateaus could be a reference. 

15. Human Bio-Diversity, antil-liberalism, monarchy and anarchist communes are all against transhumanism. Meanwhile, the Transgressive Liberal Elite are nihilist and would rather sell and create art until they all die, sedating these forces and pleasing the Transhumanist future. The Heirodule elite class are in favor of this, so they help the past to dictate this future. 

16. A “god” from one of The Group of Seventeen. See The Citadel of The Autarch. 

17. That decision is a fight between two ultimate futures. Either a beautiful world known as “Ushas,” a world of green people, oceans, and a new sun, or the deadly “Ragnarök,” the endless winter where the Earth will die out in darkness without sun. Good people want Ushas, nihilist want Ragnarök. 

18. See Joseph Cambell’s The Hero with a Thousand Faces. It is said that Severian drinks the Alzabo soup and takes in all heroes past of “a thousand faces.” Jones is predicting the future prophecy of Severian. Severian is also the real Jesus Christ because of time travel, thus proving some “ancient astronaut" theory Jones might believe in as well. See The Urth of The New Sun.

19. Ancient astronaut theory, but according to what Apu-Punchau, Ymar, and Severian have said in The Book of The New Sun. But it is Severian that is the ultimate avatar that saves humanity. Or the real meaning and purpose of religion. 

20. “Off-world” refers to the aliens, “Inter-dimensional” refers to time traveling. 

21. Typical cultural marxism, the arrogance of liberal popular culture, and the Transgressive Liberal Elites disdain for the cis-white-and-boring-normie. 

22. Jones is attacking the middle-class and liberal obsession with the success of “STEM” (science, technology, engineering, math) students. It is very popular to hate on PATH students (philosophy, arts, theology, and humanities). Yet without the arts, humanity will exist no longer. A worship of the STEM class is a worship of the Transhumanist doom that will kill us all. See Andrew Hacker’s The Math Myth. 

23. Our destiny is set in motion without control of it. People that exist millions of years in the future already have time-traveling technology. They are quite aware about the politics happening in own period, and their own futuristic politics. The time-traveling elite want to stop us from knowing anything about them. So either we as humans will face a future destiny of the time-travelers that keep us in check, or it is aliens that are keeping us back from real free will. Jones believes destiny is already set, both ironically and in hope we may overthrow them. 

24. While the future cannot be stop, Jones believes we can escape the elites control by knowing this classified information. Right-wing movements, as he says, are apart of this cultural revolution. By understanding the Transgressive Liberal Elite that exploits us and want nihilism, and by understanding the real transhumanist issue beyond petty consumerism, could we fight against our comfort zones, our sheep mentality, and create a new resistant art movement that advocate the morally good future of Ushas and fighting against those who shut down free will.

Friday, September 14, 2018

"The Problem with Fantasy Flight Games." Or, “Board Game Culture Died When 'The Board Game Renaissance' Began.” An Outline.

This is an outline for an article that should of been written two months ago. 


Fantasy Flight Problems: 

1. They reissue old board games into Ferrari cars. Meaning that for a game like Wiz-War, that was small and very basic with paper components in the early editions, is then turned into a giants size game with miniatures and a whole lot of unnecessary visual improvements based upon some fancy art direction. The games become a "pimped-out" art piece than an actual game. The people who once enjoyed Wiz-War will end up playing the original game instead of the new edition. The popularity of the non-FFG game Gloomhaven was solely based upon visuals and components, not the game itself. This Ferrari car fad is an easy cash-grab and promotes a materialistic consumer mindset. 

2. Outsourcing all new board games to ONE team that dictates board game culture (a monopoly and head of metapolitics). Such figures: Daniel Lovat Clark, Corey Konieczka (ugly motherfucker), Steven Kimball, Lukas Litzinger, Damon Stone, Christian T. Petersen (abusive money maker and dickhead), Molly Glover, Nate French, Kevin Wilson (left a long time ago), Brad Andres, Eric Lang, and other non-white token persons etc. 

3. FFG’s “universal ruleset,” from the new “learn to play” books to “rules refernce” that makes all rules written by a robot than an actual human being. 

4. Rules are written as an ultimate truth, forgetting rules are just a guideline. FFG assume rules take over the human spirit, when in fact, the game is a toy-box for man-children. FFG has became anti “roleplay” over the years. 

5. The huge or even giant size of their games. Too big to carry around. (I remember when games were still small).

6. The same-old card stock is used over and over again from the same merchants they buy from China.

7. They make their games a “sit-down” experience, because, you know, it’s “tabletop.” Spending at least 3-5 hours invested into a slow video-game with physical pieces. This can be done with limited pieces and a shorter time. But FFG is too focus on a big dumb “experience” than an actual practical game that can be cleaned up and stored with minimal ease. In other words, they are catering to fat autistic nerds who sit and do nothing for 4 or more hours. Often they will turn a simple game into an “epic” sit-down fart fest. 

8. FFG’s board games are just video games with physical pieces, which ignores the heart and essence of a board game, that is, a game about people. But instead, they would rather cater to a supremacist audience of STEM nerds, believing games are all math. FFG will double-down and try to cater to all the audiences of people, storytellers, and math/computer cucks, creating an autistic mash of Arkham Horror: The Card Game. Their games rule over us, not the other way around.

9. Player’s don’t have real choices. Rather, just calculated math equations that makes players believe (suspension of disbelief) they are making a dramatic choice that will “unbalance” the game, which is impossible because it is a delusion. There were examples of Jackson Howard and some other cards breaking Android: Netrunner, giving the players the real freedom to control the game. However, FFG hates this and tries to reset everything to a “universal ruleset.” A player’s choice and interactivity within the game is ultimately an illusion. 

10. There is only ONE outcome, a winner. And FFG promotes this idea to compensate this fact “it’s how you play the game!” Very ironic to their philosophy that humans control the game. [Mention the passive-egressive nature of winning or losing and it’s philosophy. Making people win on purpose to create safe spaces for weak and cucked consumer culture normies with blue hair].




Board Game Culture Problems:

1. Gen-X loves it. 

2. Millennials are “gamers” and don’t understand an era when games were physical, compared to a video and digital realm of coming transhumanism. 

3. A market compromised to sell a consumer identity. Otherwise, the market would fail. 

4. A resistance against video games, but ironically FFG games are becoming one, culturally and systemaitcally. 

5. Benefits a STEM-related demographic where skill is rewarded than luck or surprise. In fact, it is now culturally accepted in BoardGameGeek to hate on luck. These players are fat man-children with nonwhite wives that work as a cuck for a slave labor job based on lying (I won’t be surprise if they have an interest in beer/microbreweries too). 

6. There is only one “winner.” This creates a reward feedback system of congratulating one self that they were not a nerd in high school and are finally a “man.” Or become apart of a fictional “nerd culture,” where they have to apply meaning against how they made wrong choices in life. Winners create weak people. 

7. The market is inflated with useless board games (and now they know this). Everything is being repeated over and over again and new game mechanics come in like fads based upon generational likings. “Board gamers,” like buying $50-99 board games over and over again every week with their magic disposable income, believing one day they may transfer their games to “the next generation” of nonwhite children they will bore. Board games also have little resale value. Only games that are timeless go up in price. 

8. The consumers find it enjoyable to constantly re-learn new games over and over again, thus forgetting about the new game they bought two weeks ago, and then the next game they bought today. The old games get put on a shelf and never played again. The game collection becomes a fashion statement for delusional board gamer YouTubers and consumer cucks. All that money could of been spent on a college education and books to read and learn, instead of forgetting about instruction booklets that have no future outcome. 

9. The culture promotes “equality” and “fairness” through a “balanced” game. Playing games and the liberal egalitarian agenda goes hand in hand. This promotes a political agenda.

10. The culture has a common hatred (and no respect) for classic commercial family games like Yahtzee, Risk, Stratego, or Clue. This is really just a form of generational hatred. Ironically, there would be no board game market without these games. These games are classic because everyone can play them (and introduced some mechanic that is timeless). The culture is too obsessed with finding something “new” and “original” to play. When the sheer irony is they think Settlers of Catan, Ticket To Ride, Betrayal at House on The Hill, Splendor, Power Grid, and Cards Against Humanity, are somehow revolutionary. Again, this is the normie consumer mindset. (Compare it to the vinyl toy fad of the early 00’s with the bad inflation of Funko toys).

11. They promote the fraudulent “game-designer” philosophy which believes “all games are intersectional.” Ironically, no of these “tabletop” players want to play a normal game of basketball anytime soon (or vice versa for that matter). These fake “game designers” made up GamerGate. They are pretensions charlatans invested in the fad of the board game market plus autism that justifies their declining decadence. 

12. The predictability that the game “reminds” you have to play it. Most board games now have iconic language to remind players how to play the game. The problem is the language itself is self-defeating. It is no longer a game like Dune if the game (more like reissue) tells you it’s about “alliances, backstabbing, and combat in an orderly fashion.” This creates a meta-thinking level of irony within the players and the consumer culture. Nothing is meaningful. These new games expect players to feel this way, or a sense of irony. Soon, players become detached, ironic, and so-called “experts” on how to play the game (like they played it a million times, when in all actuality, about 7 times, at least one time with good friends and a memorable experience). For example, “Well, that’s the game of Cosmic Encounter, it’s always ‘wacky,’ ‘random,’ and ‘unbalanced.’ Thats why people enjoy it!” No it’s not, you fucking dweeb. 

13. Assuming you have political control in games as a “diplomat” is a false lead. Again, there is no control. The only freedom you have is when the human rules over the game, not the computer transhumanist-AI ruling over you. 



= Control can only be regain through the practice of roleplaying games, or players becoming the computer and fudging rules/introducing new rules as game designers. 

7/12/18

Sunday, September 9, 2018

"People Who Want To Play a GM-less RPG are Transhumanist Cucks." Or, "If Everyone Is The GM, Everyone is Playing Dixit and Once Upon a Time, Which Are 'Storytelling' Games For Blue-haired Cat Ladies."

The title of this blog post is sincere. I mean it.

People who want a traditional roleplaying game without a game master are nihilist cucks. Note I added "traditional" referring to games like Dungeons & Dragons and Pathfinder, that is, something you do only with a group of people in a room together. I could also be talking about World of Warcraft, where the computer is the game master (and that one day, it will become virtual reality), or the one-and-only LARPing games of Darkon and Dagorhir. 

As a digression, the "LARP" genre itself is a novelty, and no cohesive group of "gamers" actually take things like it seriously. The niche scene of LARPing is made up of "cosplayers" and dysfunctional escapist. I remember watching a documentary film in high school called Darkon (2006) about a group of sincere LARPers. You observe that these "gamers" have emotional and mental baggage, and the "game" itself is an outlet for their shortcomings. There are avant-garde freak films out there by directors such as Harmony Korine, and Darkon gave me that same Trashhumpers vibe. 

No one has ever asked a LARPer this simple question, "If you believe RPGs are better off being played IRL, then how come you are not a MGTOW-seductionist, reading Roosh V's Game or actually playing in an Olympian Sport instead?" If these so-called "games" are just a form of play based around it's culture, then why are you assuming everyone MUST like Depression Quest? (Yeah, I'm kind of sounding like TheQuartering and his lame anti-SJW excuse, "we just want to play our games!") "LARPing” is now a derogatory word. A simple term use to label someone that is taking things too seriously like a fictional protagonist in a fantasy or science-fiction novel. Often I use to say, "your life is an anime nobody is watching." Most Chads and Stacies think LARPing is cool because "nerds" do it. (White people need to feel that they had it worse than the popular kid) And nerds are the true underdogs that get social attitudes (Ironic, isn’t it?). I could go on about the recent Chad and Stacy normie invasion of cosplay (not that a Western appropriation of it was authentic in the first place, let alone Asian-Aryan in design), but it relates to the disease of LARPing over traditional games. (Yes, LARPers are "queers," but they are the worse kind of queers I have ever met, worse than the Wesley Willis kind). In a nutshell, LARPers make a game out of acting, since we are bombared with fake actors on television and in the movies all the time.

Now, I grew up playing video games. I had a Sega Genesis, a Neo-Geo, a Nintendo 64, you name it. I memorized and "beat" games like Gunstar Heroes, Dynamite Headdy, Tomba, Metal Slug, and some other fringe titles which are now considered sacred in video game consumer culture. Yet video game culture rules over us as the ONLY form of gaming culture in the mainstream, and these definitions are pushed by a decadent normie class. Of course I eventually grew out of video games, and the last video game I ever really played was Space Hulk 2013 (based upon a board game) and the new Doom game. 

Board games and sports have much more in common with the human spirit than a mastermind computer ruling over us. These two genres are classified as the classic definition of "games," and humanity have been playing these games for a very long time. It is recent that "gaming" is used as an opiate for the masses? To sedate people and use it as a form of brainwashing? We play games, yes. But is it truly our natural lifestyle? Not everyone who plays games should be consider a “gamer,” and that those same self-identified “gamers" certainly don't want to hear their precious "life is a game" philosophy destroyed. LARPers will continue to be dysfunctional and play Ludwig Wittgenstein-style social games of masturbation.

But the normie-creeps are still preensters that make our lives worse. Such LARP philosophy has taken over all cultures of gaming. They are the egalitarians ready to force their daddy issues onto you.

The word "tabletop" refers to an intersectional definition of any game played on a table (why not the ground?). As such, "tabletop" games refers to board, card, tile, miniature, or whatever type of game sitting down. This recent definition and word choice is illogical and clunky, assuming I play Cosmic Encounter on a table, not the floor. In addition, those who like "tabletop" games MUST have an intersectional consumer interest with others. Must I like collectible card games and Warhammer 40K at the same time? Does this make me an open-minded person? I don't think a basketball player and a Dungeons and Dragons nerd have anything in common. Or that someone who plays Chess verse someone who only plays Cosmic Encounter should have the same shared interest. There is a reason why "chess" is a worthy game, while Cosmic Encounter is apart of an avant-garde art culture. Cultures can't just intersect with one another by force, but the term "tabletop" assures this. (Ben Shapiro’s "What Is Intersectionality?” on PragerU is a good example of the failed attempt of intersectionality).

I agree that traditional roleplaying games, like Dungeons and Dragons, is a dying industry. It is certainly generational. It has only been around for half a decade, while modern chess has been around over three centuries or more. The traditional pen-and-paper-sitting-in-a-room-together role-playing game will die once virtual reality takes us over. And already, the normie wants to escape the liberal hellhole of the Western world through consuming, and as well through some kind of ironic Asian-Aryanism where it’s ok to have that kind of authentic identity. 

Only intellects that are passionate about preserving the written word of ludology, narratology, and esoteric subjects like game design will keep traditional roleplaying games alive. Only human beings have an unlimited imagination, and games can only be enjoyed with other human beings, not with a cold computer ironically created by humans. Dumb people cannot enjoy the rich entertainment of chess. It requires a certain intellect. The same is said about an advance sport which requires athleticism. When a dumb, normative person is in the room, all he want’s is all "games" to be like his. And this results in the cuckholded nature of the “game design” industry and the corrupted consumers who run it (see http://deepfreeze.it and Tom Vasel/Eric M. Lang).

By definition, game design is the art of variant creation, rules, and player interaction expressed through culture. No game is alike, and it is inhumane to teach one person to get accustomed to a different game. To reference TheQuartering again, "we just want to play our own games." This theory that everyone has their own game aligns with the theory of ethnonationalism, a theory against the neoliberal and globalist invasion of the world and the creation of the self-autotomize future.

The culture of Lake Geneva, the very people from the Midwest that created the role-playing genre of games are dying and with it are losing it's history and meaning. The millennial generation will have to relearn these rules and cultural expressions again, for better or for worse. More good people will die out, and the isolated intellect who remembers the past will be very lonely (like myself).

When so-called "roleplayers" want to play a role-playing game without a game master, I cringe. I cringe because it's not possible to do it. Either one should read a gamebook, use tables to make the game act like a robot, play a board game with cooperative challenges, or maybe just a simple video game. People who assume roleplaying games are better off with a game master are delusional, since they are the egalitarians that are arguing "it's not fair!” (Huge respect towards Lewis Pulsipher). These idiots rather want a robot playing god, ironically pushing their precious ethics of equality they project onto one another like a preening moralist. People who assume role-playing games are unfair or "not balanced" shouldn't being playing those games then (plebeians should be playing Eurogames).

The SJW scene of nerds have lost of sense of a natural patriarchal influence. It takes a patriarch, a god, to implement rules and challenges and the imagination onto the players. I cannot name a single game without a game master. When a visiting baseball team visits another team's field, the "home" team itself is the game master, and should uphold the rules accordingly. Rules are only guidelines, not the truth. It takes one human to introduce another human into a game. Yet game designer Lewish Pulsipher has notice that there is certainly a "cult of the new" consumer culture that will only play a game once and then forget about it and then buy the next worthless game. Pulsipher argues that millennials "have favorite games," but not a single “favorite" game that they have time devoted to. This is similar to the promiscuous porn-star "hookup" culture that millennials casually daydream as "the life to live."

Then there are those who assume that everyone should be a game master so the game can be "fair." There is a good roleplaying game called Ars Magica that lets players shift the game master role every turn, and is truly a unique game of it's own (take note, one of the designers of the game, Jonathan Tweet, is an annoying anti-racist boomer hippy). Other games that let people be imaginative gods are Dixit and Once Upon A Time. These games are intended to be played by families, and women seem to enjoy these games. Are they roleplaying games? Maybe one mechanic is in use, but the games become a silly postmodern irony fest where nothing creative is truly accomplished. Other normies under the cultural marxist spell will express their "feelings" with one another while playing these games. It’s a culture that can only play games to express animalistic emotions. A trivial affair for an intellect above animal instincts.

I have become an elitist over the years playing games, and I only play certain games I associate with and people who I admire. Sometimes I will play with strangers, but only as a teacher to enlighten a student. There are those fake board gamers that will bring up lame games like “Ticket to Ride" and “Betrayal at House on The Hill," and assume they are "great games." I follow the wisdom of the Antifa, who end relationships with any punk rocker that flirts with Nazi imagery. Except that I end relationships with people who play bad games. Similar to a liking in music, a bad taste in art is a bad soul in general. 

The first step saving roleplaying games requires a cultural vanguard or society willing to protect games from the depraved normie class of LARPers. Slowly have I realized that sports and chess are the ultimate games to play. But everyone has a favorite physical game, and I have a list of esoteric games I prefer to play and enlighten others with. 

My culture and my interest must be protected in the muddy waters of the pozzed "gamer" fad. An interest in ludoloy is only for an elitist.