Tuesday, August 13, 2019

Fantasy Fight Rulebook 2008

Welcome to the world of Fantasy Fight! You are a Fighter in the medieval land of Ekbar, looking for fame, glory, and fortune. Many Fighters exist in Ekbar, proven to be at your same goals. Civilized Duels (or the game) are everywhere. The Highest Fighter of Ekbar will become the king, as Dueling in the land is considered a smart way of testing ones bravery and skill. It is your job to Duel other fighters in Ekbar to become the most noble, civilized being fit for the new king. To play the game, you need is 3 friends, your own INFLATABLE weapons, and a mini stereo to play fantasy music. The game is a imaginary fight, pretending that you are apart of the universe of Ekbar. Someone can make up their own scenery, the way of the duel, and how rules can be made as the Watch Guard. To win the game is to win the suggestive rounds called by the Watch Guard. Dueling can be fun! Weapons are followed by rules of weight (see WEPONE RULES) and players must be good sports to know if one is hit or not.

THE RULES:

1. Must bring a correct inflatable sword or any combat wepone suitable for dueling. The size will determin its weight, rules about wepones will be made. Duelers can have a combination of Wepones to hold. Examples: A Dueler can have a dagger and a shield, but not an oversized sword to hold with. However, a Dueler can have A Oversized Sword and mace depending if the Dueler can hold the amount of weight. Weight is a key part of Dueling and Wepone rules.

2. Three People will be active. The Two Duelers and the Watch Guard (Referee).

3. There must be a mini-stereo to play background (and only) fantasy theme music when the game begins. The Game cannot go on unless there is music. Accept No immitations!

4. The Watch Guard will not play, but will tell the theme of the dueling rules before the duel starts, call when the duel begins, watch the duelers moves, correct if rules have been broken, and remember the rounds and wins. Penalties will be given if a dueler breaks a rule, such as loosing a round.

5. When The Watch Guard calls the duel (calling FIGHT! or such), Duelers will fight!

6. Duelers cannot use thier bare arms or feet as a wepone and are only allowed to use what wepones they have. Penalties will be given.

7. On a usual Duel, Duelers will face several feet away from each other in thier starting postion. There will be three rounds. A Dueler wins a round if he/she hits the other fighter first. The Dueler wins the game if two rounds are won.

8. Duelers can call out special moves on each other, that is, if the Watch Guard knows about the art of the Duelers fighting style. Example: The Dueler performs a tricky spin around and dagger dash which is called a "Calibars Hand". The Watch Guard will give credit to the Duelers skills as a fighter. Special moves are for high class Duelers. Special Moves are important to show a class the Dueler is apart of. Duelers don't have to use Special Moves if they don't want to.

9. Duelers must pay attention to all their moves they do in a fight. This is so if the Dueler can say that he/she has hitten the opponent for the Watch Gaurd to know.

10. Everyone must play fair to the rules and be a good sport. 


BRAWL RULES

- Brawl rules is like the traditional one on one fight, except this time, everyone is against each other.

1. The suggestive Fighters in FFA (Free for all) is 4. As many fighters are allowed, but not too much because Fighters will loose a scene of Fighting (where people will forget the rules).

2. There is no Watch Guard in this game.

3. Everyone plays as a Watch Guard. Fighters must know who got hit, where they hit, and are following the correct rules to go by.

4. The Same rules apply to Dueling, anyone who gets hit dies. When dying, the Fighter lays on the ground until the game is over.

5. If someone breaks the rules, A Fighter must call what he/she did. The Majority must know as well (such as some witnesses near the incident). The Fighter is then instantly dead.

6. Everyone starts away from each other. The Start Postion is in a sqaure. This is called the "Battle Square". If 6 Fighters are playing this is called the "Death Circle". One Fighter must take the job to declare the fight and to tell the rules (exactly like a Watch Guard but is playing then referencing). This is usually the player who wants to play FFA.

7. The Fighter wins if he/she is the last one standing.

8. Everyone must play fair to the rules and be a good sport.


WEPONE RULES

- The Oversized sword is big. It has a mass that can easily hit a opponent. The Oversized Sword can also block. It can only be held, nothing eles can be with it.

- The Dagger is a small sword. Its very light and is flexible to use. An extra Dagger, a sheild, or an addtional light wepone can be used to take advantage in fighting.

- The Shield is a blocking wepone. It can block opponents attack from massive wepones and such. It cannot be used as a combat wepone.

- The Mace is a big wepone. It can take advantage by swinging its spiked ball to hit Fighters around thereselfs. Some maces come small, and can be used with an addtional wepone like the dagger, but most cases, it is Oversized.

- The Battle Axe is Oversized too. It can shread Fighters when not thinking. The same rules apply with the mace.

- The Rare Bow and Arrow is a range attacker. A bow can be shoot from it. The Fighter must relocate the arrrow before he/she gets hurt. The Bow can be used a sheild. It can only be held, nothing eles can be with it.


There are many differnt Wepones to choose from. These are the basic wepones to choose from. As long the Wepone can apply with the other wepone rules, it can be used in the game.
As apart of Duel, A Watch Gaurd or Dueler can know if his/her wepone has upgraded. Through many times playing, wepones will upgrade to become more useful. Slight rules shall be made up as the Duelers wepone is stronger. (such as "it can break shields" or "I have an extra live" and "I can hold this with it")


EXAMPLE PLAY:


This is a demonstration how people play an average game of Fantasy Fight.





WATCHGUARD: Welcome fair duelers! Ye are about to fight in combat. Be prepared of what wepones you choose.

DUELER1: I will have the Battle axe, it is an oversized wepone.

WATCHGUARD: I agree at its size.

DUELER2: I will choose the Mace and the Shield.

WATCHGUARD: That mace looks to big to hold in one arm. You can have a dagger and a shield if you want to.

DUELER2: fine, i will use the dagger and the shield.

WATCHGUARD: Alright civil duelers, prepare yourself!

"Watch Guard then puts on music"

WATCHGUARD: Start several feet away from each other.

WATCHGUARD: You will fight until your opponent will get hit with your wepone. Then you will win the round. Two rounds win and you have won. No using your bare arms or feet, I will watch if players have done any certain actions or hit one another. Penalties will be death.

WATCHGUARD: Alright, ye ready?

WATCHGUARD: Fight!


"Players will fight against each other"


DUELER2: He used his arms on my shield!

WATCHGUARD: I saw that to! if you do that again, you will loose this round.

"Dueler1 spins around and shreds downwords and hits calling SLASH!"

WATCHGUARD: Dueler1 wins! I have see that you are apart of the Barbarian class, right? You used very free-form ways and I can see why you used your arms."

"Players return to there position"

WATCHGUARD: Ready? Round 2.

WATCHGUARD: fight!


"Players go at each other"


"Some movements of players include blocking the axe with the shield, dodging the dagger, and some swishing"


WATCHGUARD: Dueler2 wins! I saw the dagger hit your rib.

DUELER1: That didnt even touch me! no fair!

WATCHGUARD: rules are ruels and i saw that.

WATCHGUARD: ye final round! ye ready for this?

WATCHGUARD: Fight!


"Players go forth one final time"

"DUELER1 trips onto the ground:

"DUELER2 performs a tricky twist and says DOWNRIGHT THRASH!"


WATCHGUARD: You have hit your oppenent, but I saw that you tripped him over with your leg! so Dueler 2 wins the game!"

DUELER2: I felt his leg trip me over!


This is an example of an average game. EVERYONE MUST PLAY FAIR AND BE A GOOD SPORT.


ENVIROMENT:

Where do you play the game of Fantasy Fight? Here are some great places to play it.

- Outside in a big open field

- A Small Backyard or Frontyard

- A Big open room inside

- Anywhere near the correct space to fight. On the bonus, make it fantasy like, maybe near a creek or an abandon building etc.


Make sure you have everything ready to play!

Some Watch Guards can make up a scenario of where the place is, or any story how the duel goes.

Fantasy Fight can bring the best hours of enjoyment through good communication and imaginary point-on rules.


Have fun!

-F.Nally 8/20/08